Is there a plugin for 3ds max 8 that will allow you to render something with a normal map applied? Or is there already a way that I'm not aware of? If not what program can I use to get a good render with a normal map(tangent space) applied?
I Googled my problem and could not find an answer to this issue. Finishing up model and textures, everything looking good. But when I apply my alpha map Maya's view port and hardware render the area I have mapped out just fine, but also turns the rest of the model and diffuse texture semi-transparent. And it does it for…
Hello, I have 2 characters in Maya that have previously been rigged and posed. I need these rendered out (4 renders in total) to transparent background PNGs with height 5,000px. The characters are holding guns (2 different gun types) that need to be textured. The characters were created with Maya 2015.5 using Arnold and…
I had a bit of a disagreement with someone on another forum about rendering. He states that rendering in a 3d app uses the video gpu and ram. I on the other hand said that it uses the cpu and system memory. Were either of us right?
I'm trying to get used to working with Xnormal for making normal maps, but when i finally work everything out (seemingly) and get a good looking map that renders correctly in the xnormal 3Dview i find that when i import the normal map into substance painter or unity it is being rendered all wrong. almost all Xnormal…
I've decided that the Maya>Zbrush>displacement map>mental ray pipeline is too slow on the rendering side for my immediate needs, and that rendering a normal map would work just fine. Only trouble is I can't seem to find the right shader setup. I've searched cgtalk and other places. The only thing I've found up to now is…
Hi im having a problem within blender and was wondering if anybody could offer any suggestions, I go to render my work within the view port but for some odd reason it turns all my objects white, also when I attempt to render my model I just get a complete grey screen, any help would be great thanks
Hey guys i apologize if there is already a thread on this but I have not seen one yet any who, I was trying to do this rendering tutorial http://www.artemstudios.com/08Portfolio/Tutorial/MaterialRenderingTut.htm But I could not figure out how to translate this over to maya, if anyone could help or now another way to show…
Hey guys, I have a question. Is it possible to render two separate objects together, while one has lens settings changed and another doesn't? In particular, I want only one object to have depth of field (since I am trying to achieve a glowy effect only for that one), while the surrounding objects would stay intact of that…