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Normal map from Xnormal not rendered correctly in unity

tomer20072
null

I'm trying to get used to working with Xnormal for making normal maps, but when i finally work everything out (seemingly) and get a good looking map that renders correctly in the xnormal 3Dview i find that when i import the normal map into substance painter or unity it is being rendered all wrong.
almost all Xnormal settings were on the default settings, and here is the result in the Xnormal 3D view:

And here is what it looks like in painter with the same mesh and the same normal map:

In unity it appears the same way, and normal maps baked within substance painter are still being rendered correctly (with different defects and problems at such low resolution, which is why i'm trying Xnormal)
what is causing this? 
plz help

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