Hey guys i apologize if there is already a thread on this but I have not seen one yet any who, I was trying to do this rendering tutorial
http://www.artemstudios.com/08Portfolio/Tutorial/MaterialRenderingTut.htm
But I could not figure out how to translate this over to maya, if anyone could help or now another way to show of my model renders that are not textured yet i would very grateful.
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It's less specific and it doesn't use that Shellac, which i think Maya doesn't have. It's not exactly the same as Artem's however, but it's sort of the same idea.
Im not too familar with maya but what you need to research is how to create a layered shader.
you want to layer 2 phong shaders
1 with no diffuse output, and a high specular value with low eccentricity.
1 with diffuse shading and a high specular with a high eccentricity.