First UDK scene, so dirty wip inbound :) Background : This alley belongs in a kind of hive city (terraformation, too much pollution, this kind of scenarios ) , where people stack up in this type of alley that you kind find everyhere in the city. And because they lived here for a long time, they personalise the alley for…
Hello guys,thought I'd start a progress thread for this little UE4 scene I'm working on in the spare time. It's a section of a orbiting spaceship, a small section (I tried not to overscope it in order to put as much care in it as possible, and finish it in a reasonable time).All materials are done in Substance…
I think I'm going to start posting up some of my work as I get it finished. I'm currently a student at the Guildhall @ SMU in Plano, TX. The majority of my work will be personal and school projects but I will post some of my freelance work as it comes, and when NDA's allow. and here it is :) This is a High Poly GDI Hunter…
Is there anyway to export models from MAX with a specific pivot location? Any kind of hack using a helper or position controller? I'm finding it extremely unproductive always having to move my objects to 0,0,0. The logical solution to this was to split each model into a seperate MAX file. But this just creates even more…
I have this mesh here its somewhat modular, its for the top of a keep, and this will work for straight bits, i want to use the same piece for corners to save time modeling out a whole unique mesh and texture UV space. For the life of me no matter what i try i cannot bend the mesh to a 90 degree angle i've used path deform,…
Hello polycount, I am trying to create my first game environment but i'm not too sure how to do it. I have some experience creating game assets with 3ds max/maya and substance painter but have no idea about how to begin a game environment. I have had no luck finding a good tutorial that goes through the entire process of…
Hi everyone!Check out a new asset made for easy Victorian city building. would love to hear what your think about it! A Victorian styled low poly city pack including: 52 Modular building assets 10 Unique building assets 86 Props assets 6 Vehicle assets 36 Environment assets 5 Rigged character assets + Demo scene (Without…
Hey everyone, like the title says, planning on doing a dark forest themed throne. The throne itself will be a tree stump basically, not sure if I plan on putting some fantasy elements in but I might keep it more realistic. I'll be working on that after I finish the first tree. My idea is to create a modular tree, so I can…
Hey guys, I'm working on a system for modular textures that would be sort of a closed system...the substance would have several different overlays or pieces of the texture, with the user able to swap between different images in engine. For instance, a face might have different eyebrow overlays, each one a separate texture.…
Hi, Just wondering if Substance Painter contains a generator where Position Map is the primary input source? I am thinking about a Dirt/Wear overlay where I would use a Position Map baked along Y axis to produce a natural transition between Wall and Floor, for example: I want to create some procedural dirt at the bottom of…