I think I'm going to start posting up some of my work as I get it finished.
I'm currently a student at the Guildhall @ SMU in Plano, TX. The majority of my work will be personal and school projects but I will post some of my freelance work as it comes, and when NDA's allow.
and here it is
This is a High Poly GDI Hunter Tank. The concept is from C&C4 (not my concept)
This is my low poly progress so far:
There is just a base diffuse on there right now.
Tri's = 15,690
This is a modular window/wall piece I made over break:
This was for our High Poly assignment, and I will be taking it down to under 1500 tri's
This is a car I made for RockBand 3, I was contracted by Liquid Development.
This was a school project. We were tasked with creating a low poly vehicle. (we had to use bump maps on it so there is no normals on this model, just bump)
And here is my newest piece. This is another school project. We were given an unwraped head and told to texture it in Mudbox without using Photoshop or outside textures/stencils/stamps. This is also my first real time painting a full model with out outside software in Mudbox.
Nice work Travis. I talked to you on the Gearbox forums as well briefly, same username as here. I have been keeping in touch with David Cherry as well, will probably be attending starting Spring 2012. Perhaps you will still be there then?
@jeremiah_bigley: Thanks. I see what you mean on most of the stuff. Although I intended for most of the stuff to be clean texture wise (except the tank its just base colors and ao, and I will dirty it up more). But I will defiantly keep that in mind on the projects I'm working on now. Thanks for the crit
@Perfectblue: I think I will still be there, I'm not sure its hard to keep up with the days I've been here and days I have left haha. Prof. Cherry is a great guy, and good luck getting in. Maybe Ill see you in 2012 .
The tank's texture is kinda bare and seems too reflective (my shader btw?)
The stationwagon looks good, but where the hell are the rearlights, lol ? Also the wires from the rear arch to the backside are a bit wonky. Your wires on the Shelby are actually better.
@Xoliul: Thanks, haha yes its your shader. I would also like to thank you for making it public, I really appreciate it as I'm sure everyone else does. Yes that station wagons back wheel well is a little wonky, at the time I modeled it (about 1-2 years ago) I was still new to vehicle modeling, and now I understand the topology flow much better. as you noticed on that Shelby I did about 3 months ago. O and the rear light on the station wagon are on the bottom rear fender.
Thanks for checking out my stuff, and thank you very much for making the shader, I love it.
I will keep working on the tank, the LP version is still early work in progress, the textures are just a base diffuse with no real detail in them. I probably wont have time to work on it till our next break. When I get more progress done on it I will post it up for some crits.
Here is some more progress on the stuff I'm doing......
This is a project for school I'm getting started on (so I have enough time to finish next mod). I plan to make the high poly / low poly/ and texture it.
This is just the left side of the building, I will finish it off then start on the middle section. (which I had part of, but the file corrupted and I lost 7.5 hrs of work:(
Concept from John Wallin
And this is an update on my texturing assignment. I finalized my brick texture and finished the sci fi floor tile texture and metal texture.
Screen Grabs from 3DS Max using Xoliul's viewport shader 1.6
whilst it's pretty clear that it is probably much to close to that and looks as if most of the ideas where taken from that I don't think you would have made the connection without the orange. It isn't a replica though it is a little close for comfort.
@sltrOlsson: Thanks, and for the texture, I originally started out with a different design with a lot of influence from some designsfrom Paul Richards, when I was close to being done my teacher told me some center parts in the design did not make since (see the lp with norm in one of the older post), then i found racers tutorial (after I already made everything except the center fix's) and made the inner circle similer to that. The only reason I used orange was because I like orange and that was on my original design anyways. But it was in no way intended to be a replica of racers material.
@sltrOlsson: Thanks, and for the texture, I originally started out with a different design with a lot of influence from some designsfrom Paul Richards, when I was close to being done my teacher told me some center parts in the design did not make since (see the lp with norm in one of the older post), then i found racers tutorial (after I already made everything except the center fix's) and made the inner circle similer to that. The only reason I used orange was because I like orange and that was on my original design anyways. But it was in no way intended to be a replica of racers material.
Hm, ok. Well, i guess that's to bad then. Some one (everyone) that've seen racers tutorial will think "hu, that guy just ripped hes texture off/followed that tutorial". Which ofc is very bad.
Didn't mean to offend you, i just stung me eyes He seams to have skill and i'm sure you can replace it with something better..
that's cool. now every time I see it I think of that tutorial lol. That is one piece that's going in the trash (for now till I get a chance to work more on it and by work more on it I mean re due it lol:))
Replies
This was a school project. We were tasked with creating a low poly vehicle. (we had to use bump maps on it so there is no normals on this model, just bump)
And here is my newest piece. This is another school project. We were given an unwraped head and told to texture it in Mudbox without using Photoshop or outside textures/stencils/stamps. This is also my first real time painting a full model with out outside software in Mudbox.
More to come soon!!
Keep it up!
@Perfectblue: I think I will still be there, I'm not sure its hard to keep up with the days I've been here and days I have left haha. Prof. Cherry is a great guy, and good luck getting in. Maybe Ill see you in 2012 .
The tank's texture is kinda bare and seems too reflective (my shader btw?)
The stationwagon looks good, but where the hell are the rearlights, lol ? Also the wires from the rear arch to the backside are a bit wonky. Your wires on the Shelby are actually better.
Thanks for checking out my stuff, and thank you very much for making the shader, I love it.
I will keep working on the tank, the LP version is still early work in progress, the textures are just a base diffuse with no real detail in them. I probably wont have time to work on it till our next break. When I get more progress done on it I will post it up for some crits.
-Travis
I modeled the high poly and projected the normals/AO on a plane
Tri count = 2
Software = 3DS Max 2011
Viewing = Xoliul viewport shader 1.6
Now time to texture!
Sci-Fi Floor Tile Low Poly:
This is a project for school I'm getting started on (so I have enough time to finish next mod). I plan to make the high poly / low poly/ and texture it.
This is just the left side of the building, I will finish it off then start on the middle section. (which I had part of, but the file corrupted and I lost 7.5 hrs of work:(
Concept from John Wallin
And this is an update on my texturing assignment. I finalized my brick texture and finished the sci fi floor tile texture and metal texture.
Screen Grabs from 3DS Max using Xoliul's viewport shader 1.6
I assume you mean this one http://cg.tutsplus.com/tutorials/photoshop/how-to-hand-paint-convincing-metal-textures/
whilst it's pretty clear that it is probably much to close to that and looks as if most of the ideas where taken from that I don't think you would have made the connection without the orange. It isn't a replica though it is a little close for comfort.
@sltrOlsson: Thanks, and for the texture, I originally started out with a different design with a lot of influence from some designsfrom Paul Richards, when I was close to being done my teacher told me some center parts in the design did not make since (see the lp with norm in one of the older post), then i found racers tutorial (after I already made everything except the center fix's) and made the inner circle similer to that. The only reason I used orange was because I like orange and that was on my original design anyways. But it was in no way intended to be a replica of racers material.
tri's = 1,496
Textures = 1024x1024
Hm, ok. Well, i guess that's to bad then. Some one (everyone) that've seen racers tutorial will think "hu, that guy just ripped hes texture off/followed that tutorial". Which ofc is very bad.
Didn't mean to offend you, i just stung me eyes He seams to have skill and i'm sure you can replace it with something better..