Is there anyway to export models from MAX with a specific pivot location? Any kind of hack using a helper or position controller? I'm finding it extremely unproductive always having to move my objects to 0,0,0. The logical solution to this was to split each model into a seperate MAX file. But this just creates even more frustration always having to open and close different files.
This is primarily a problem because I'm putting together a modular set of assets made out of lots of LEGO bricks.
I have looked everywhere for a solution for this and its frustrating the hell out of me.
Anyone know if this even possible before I give up the will to live :P
Replies
(DELETE THREAD PLZ)
http://www.polycount.com/forum/showthread.php?t=127704&highlight=udk+pivot