Thank you ! I tried to use as few floats as possible. I'm fairly new to sub d modeling (been doing it for 7 mo. or so) so i try to force myself to model the complicated and challenging bits as often as possible. as far as projection goes for details that are floating above the surface there is only mag "dots" on the back…
Realistic hair. Id be more than satisfied with half-life 2 level models for the next year or three if they just had real hair (that also didnt clip through anything mind you). If I had to pick one thing this is it. Better physics. Its time the rest of the game was as advanced as the graphics. Better AI and or Path…
I think the point people are trying to say is that if you were able to move and shoot it wouldn't feel like Resident Evil anymore. The series was built on a certain way of working and even with the refresh in the series of RE4 they kept some of those elements. It's about staying true to the series. And of course the…
Thanks for the feedback! I didn't know about smoothing groups, the island looks a lot better now ( but still not good ) and I tried applying smoothing to the branches of the tree but it simply didn't work. Will have to look into that further. FloatingIsland_2012_07_26_01 by Jakpe, on Flickr Added a quick bonfire to try out…
Looking for junior game environment artists who are competent, able to adapt, looking to grow and willing to hit the mud for some grunge work when necessary! Official posting; http://careersearch.ea.com/ca/burnaby/art/jobid4640263-asst-modeler-pvz-garden-warfare-jobs If you really think you're up to snuff feel free to post…
FINISHED! (FOR NOW!) ORIGINAL POST Hey everyone, here's a new project of mine. My first true delve into UE4, and I decided to recreate an area from my all time favourite game, Banjo Kazooie :D I'm hoping to achieve a blend of cartoony and realism (Similar to Nut's & Bolts) and I've seen someone else on Polycount (Who's…
Okey, so i found this thread through the wiki. I'm making a tree and the leafs and what no could need some normal modification to look good. The script(s) is working and everything, but since i'm a maya guy i wondered if their was a way to do it in, wait for it, MAYA! And for those that don't know about the script. It…
Haven't posted here in forever, been busy with several things, mainly my major (wooo got passed the first semester of Visual Language at UCF!) Anyway, now that I've had some spare time over the break, I've been trying to create a Prawn player model :D . I've only seen two models ever made, both of which I'd say were really…
I have been playing with basic terrain for Battletech in tinkercad, trying to get a good foundation for a modular hex system. But what i am unsure how to approach is the detailing once the foundations are done. Like adding texture to the different terrain types, and details in walls and buildings. I have seen great tile…
Hello every one :D I am new to the forum and would first like to say WOW to all the good looking stuff that peapol have made. I hope this is in the right place for this post. I have been working on a model for a little bit and am quite happy with it and would like to move on to textuering. At witch point i go well bugger i…