good spot. With 3dsmax gamma correction off, using max hardware shading and xoliul 1.5 shader, the spheres are identical. Ditto with max gamma correction turned on, the spheres are identical, with the harsher falloff. You shouldn't get both in the same scene though unless your shader has its own gamma correction?
I assume its because if a broken vertex table. Under tools in 3dsmax there should be somewhere the vertex channel listener. Alternatively run this maxscript in the maxscript listener:ChannelInfo.dialog(); maybe it can give you some info on what might be wrong because I highly suspect a wrong table for the UV, smoothing or…
my first lightwave animations. the detailed models i didnt make lol! this stuff is 98-99 stuff. http://www.planetgargoyle.com/vid/FixedKilltheborg.AVI http://www.planetgargoyle.com/vid/BattleTest.AVI http://www.planetgargoyle.com/vid/HoverCar.avi (omg original modeling work) and my very first venture into 3dsmax…
You can use the Smoothing Groups tools to manage surface shading. F1(Max Docs should be your first port of call for the basics) https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-1244162D-A063-486C-BD9B-168466F6488B-htm.html
This is a bug with the Max 2017 release i heard from other people too: Vertex snap with edit poly seems buggy/not working I'm not sure if this has been reported already so please do so using the following defect report form http://download.autodesk.com/us/support/report_a_bug.html?SelProduct=3dsMax
I agree 3DSmax used to be the standard but Maya has gained a lot of ground over the years, also why does Autodesk need 2 3D modeling packages geared toward the entertainment industry? They have Inventor for the CAD modeling and they have the 2D market cornered with AutoCAD, why the need for Max and Maya to exist?
latest files (same features) should now run in 3dsmax 2008 - 2016. Lowered the price a lot, as I no longer actively develop the plugin ("provided as is", use the demo to check if it suits your needs). Contacted developers from blender, and partially open-sourced the plugin under GPL so that it can get integrated there.
I don't understand why do you bother with the 3dsmax solution because it is definitely going to be a completely different solution in Unity. Its just a waste of time sorry. Cause you have completely different tools and possibilities there. Unity is a real time renderer and game engine and max is more like for modeling and…
In my personal opinion Maya is not as good at modelling as Modo or 3DSMax but in the last couple of years its pinching lots of stuff from Max so its getting a lot better. Modeling Tool Kit [ame]https://www.youtube.com/watch?v=86zaRgeIepo[/ame] [ame]https://www.youtube.com/watch?v=WJchCWqR_vY[/ame]
I can't imagine that anybody would get pissed from such a detailed feedback! Welcome back to the world of vert pushing. As for the tools, the modelling was done in 3DSMax and the rendering in Cycles. Will post more wip's next week as I move into the lowpoly stage. Thanks for subbing. don't forget to thumbs up and click the…