Hi all,
I am a seasoned 3d desinger working with 3ds max and vray. I am a little disappointed in 3ds max 17 and all the issues I have been having getting basic things to work correctly. My question to you all is if you could spend and invest your time in a another 3d software where would you put your time into? I am have been looking a little into Modo. ( maya, cinema4d, blender, houdini )
Keep in mind I am starting to dive into UE, so the work flow right now is 3ds max to UE. I am also starting to look at Substance Designer as well as Zrush. Eventually all of those software's would be in my process.
Thanks for the time,
Alex
Replies
I think I would go with Blender if I could do it all over and not be so invested ($$$) with Max. I've seen some fantastic work come from Blender - and it will just continue to get better I believe.
Just be prepared for a huge learning curve. You will be a true n00b all over again. However your learning curve will overlap with substance designer significantly. HDA + .sbsar is a really powerful combination.
Houdini is interesting for sure, but so is the learning curve. Not sure I can convince my other designers and boss that its the right way to go at this point but def worth looking into.
Thanks
Best part of all is that the development is fairly active (rather you get updates at regular intervals) and you are not punished for skipping an upgrade. You just pay once for an upgrade (same price as everyone else) and its at the latest version.
Its hard to go wrong.
https://www.youtube.com/watch?v=vO9Niq2ZUOI
The biggest cons with the software right now deals with viewport performance (which really depends on how far you are pushing it).
Also there is an ArtStation contest coming up featuring Modo you may be interested in called Test Drive Modo. As the name implies, its targeting those interested in evaluating Modo. It includes an extended trial of the software, some resources to get started, and a prize pool that includes a cintiq as well as the software itself.
https://www.artstation.com/contests/the-foundry-s-test-drive-modo-mari-challenge/challenges/11
But I hear you, coming from Maya it took a little bit of getting used to the performance hit.
There's a lot that MODO could do better, but it's great for what I do 80% of the time.
If you want to get job in industry going to Maya would give you advantage.
3Ds Max in my opinion is falling apart.
Modo is great and easy to use, better UI, but more for home use.
I'm sure I'll try it again when 10.3 is released. The initial excitement about the big push towards game-specific features was what prompted me to have another bash.
Autodesk is pretty much overpriced and is kinda buggy (but you will normally learn some workarounds methods for their bugs).
Houdini is actually a pretty interesting program aswell, procedural stuff is something I would bet to be the future for game industry.
Not to mention the fact that 3D work is inherently more complex than 2D work.
Even Digital Tutors only really has tutorials on the FX side of it.
Things are always evolving, substance wasn't so popular aswell and now is a industry standard.
But yeah, 3d procedural stuff is way harder than 2d but I don't think it's impossible for it to become easy and fast too.
http://www.roadwerx.com/portfolio/JPMC_16/
http://www.roadwerx.com/portfolio/intx16/