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Please small help for begginer

polycounter lvl 7
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loshmiii polycounter lvl 7
Hello everyone,
My name is Milos and I started learning about 3d modeling about one year ago from online tutorials. In last period I'm trying to overcome technique for organic modeling. So I created that knight that you can see on pictures but I have some uncertainties about topology.
Namely I plan to try to animate that model later. For animation I know that model shoud be made of quads (with no ngons) but I dont know about triangles.
To be more precise, that model is made with all quads and turbo-smooth is applied on that basic mesh. Now I want to add some more details on it but by adding them I will need (i think so) to have tris on some places. So will those tris cause problems later during animation? 
Also I have noticed that triangles are converted into some kind of quads after turbo smooth, so does that mean that after smooth they will cause no problem, or those quads that are converted tris will still cause probelm even after smooth? 

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