I always wonder how do people animate hair, I am not much into animation in 3D so i have not much knowledge about the hair system, but I do know that in games they use hair cards and stuff like that but question is how does animate hair which is so high poly like in films. Do they rig them, if so how?
Thanks for the feedback! Regarding the references — I do have a solid ref board for the house model itself, but everything else in the environment and the lighting scenarios are being created from my imagination. As for the materials, I’m actually not planning to texture the assets anytime soon. The final goal for this…
Hi all, I am looking for a 3D Modeler / Animator to help me create some assets for a test project. This will be low poly psx style graphics. I need someone to model, create textures, rig, and animate for these assets. This is a paid assignment that could turn into a full time assignment possibly. Please contact me at:…
The game we're developing is a FPS that has a mix of sci-fi, fantasy, and urban gothic themes. The FPS will be a game mod based on open-source engines Cube 2 and Tesseract with gameplay similar to Red Eclipse and other FPS games. Hello, we're hard at work developing a game demo. We already have a functional alpha build of…
This is my new FPS Animated short which I'm working on and will be released in January 2017. I will also be releasing the entire video of how it was animated from start to finish on WatchMeAnimate. https://www.youtube.com/watch?v=6Ktm7nv1VkA I would like to wish everyone at Polycount & and to its loyal readers a very Happy…
Orion Project is a modification for Half Life 2. You can read all information about the mod on our moddb page: http://www.moddb.com/mods/8725/orion or our old website http://www.orion-project.net (new site coming). We are looking for a animator to further animate a dino (T-Rex ). And a modeler for modeling organic stuff.…
Mech Assault Genesis (MechAG) a known Half-Life 2 gundam seed serie themed modification is in need of help. They are looking for animators to animate their gundam models, this is one of the last things they need to finish before they are able to code the gundams ingame. Here are a few pictures of some of MechAG's gundams,…
Greetings! We are Mojo Game Studios, an indie company based in Ellicott City, MD with globally distributed team members. We primarily use Slack, email, and Skype as our methods of communication. We are currently working towards launching a Kickstater campaign late this spring or in early summer, and are looking for both…
Does anyone know how to get unity animation clips to update when the fbx imports? First import they all get setup but then when I start changing or adding more animations they stop updating and I have to do it manually.
Hi everyone, Recently I made this geometry node based pose references generator. It generate humanoid pose references, using maths and procedural system. It doesn't generate any rig . It can be used to quickly get some references poses for your 3d character , either to show case in final render or to test rigs flexibility…