you didnt state I think what software you are using, or what requirements you have. Ill assume you are using Max cause I use it, and zero requirements for budget other than finished animation. Id use a series of the Extended Primitives > Hose these are great for this function as you can set the cap and bottom to be…
Hey guys I tried my hand at a animated skydome with day and night, without looking at complicated stuff like scattering, mie and that other girl. So it is fairly simple, but I'm pretty happy with the overall outcome. I've included a build (win only) and some screens Have a look: Build
Hey guys, I've been working on this takedown animation for a while and I feel I'm getting to a good stopping point. I was just wondering what you all thought before I go back in for one last work over. Syncsketch link: https://syncsketch.com/sketch/186367#243256
Hello interested person, I'm looking for a 3D animator to work part-time to full time on a new game from Two-Piece Games called Melee Masters. Before reading further, keep in mind this will be a medium to long term project. So a little about the game. Melee Masters is a platform based competitive classic/fantasy themed…
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
Hi!! I wanted to ask you for some advice. I'm looking to create a portfolio of creatures (and maybe a little bit of characters, but preferably creatures), which is what I really enjoy doing, and I want to increase my chances of getting hired. So I want to add more skills to my repertoire. I'm thinking of starting to study…