Looking cool, love it ! Reminds me of Fallout :) The oil on the left is indeed a bit too strong :) Overall, I think it's too clean. I'd had a bit of dirt/mud as well as some dirty footsteps and papers and destroyed cans and cigarettes and all kind of junk all around the ground ! I agree with ZombieDawgs on the…
I hear you on the facial animation.
We'll be working to improve it in the future, but you have to realise, it's an open world game, and our lip-sync tech is competing more with something like Fallout 4, than Uncharted. We rely heavily on procedural solutions like FaceFX because we don't have time or budget to hand-animate…
I've never bought a game based on a review. Ever. Screenshots and gameplay vids are enough for me to make a reasonably accurate judgement on whether or not I'll enjoy it. Metacritic really needs to die. Don't get me started about the user scores. It's the fact that metacritic scores can negatively impact people lives who…
No idea, but Elika from Prince of Persia is the best example of an ambiguous personality that isn't endearing in any way. Can't imagine that it was anything but design by committee or the work of people with severely dysfunctional social lives. And while the list is true for many games and genres there are many exceptions,…
Hi; I spend a while on searching some caves\rocks\moutains... I want to see how peoples manage the textures ect. Rocks are a hard theme... If you remember that someone did sth like that please post link below. I really want to see well done rocks in game... unfortunately there is lots of crap (example: enviro in mass…
Hello, I'm currently working on a small environment piece for a school project (next few weeks). Right now I am in the design and low poly block in phase. Currently I am looking for critique and suggestions relating to interior design, laconic item placement, and cubular with chamfer/beveled forms. My design influences…
http://millenia3d.net/ Hit me up with an email if you're interested or reply here: hans@millenia3d.net 8 years of experience with 3ds max/photoshop. Working on FireFall at Liquid Development at the moment. Lots of experience working with different engines from modding games for fun. My work has been often featured in…
NEWEST NEWEST I am thinking about doing a fan remake of the garage from the Fallout 4 trailer. So I decided to fiddle around with a sloppy grout brick wall texture as seen in this screen shot. ...and this is what I have so far. Just looking for some crits as to how I can push this a little farther. Also I haven't started…
http://www.skyrimnexus.com/downloads/file.php?id=1754 Because I'm unoriginal and a slave of my ways, I started doing a weapon retexture project for TES V: Skyrim, much like the one I worked on for Fallout: New Vegas. Most of the weapons ingame are 512x256 or 512^2, so it's pretty necessary for any first person players. I…
Yep, but you have to test it for all the cases and assets you gonna need. There is a Fallout 4 (i guess) dev sheet stressing that all gemogetry should stay inside the grid. This means you have to really split your stuff into horizontal and vertical quads of various sizes. You might end up with a 2x2 grid section for a…