Easily my game of the year, even beating out Bloodborne. The most I've enjoyed and been moved by a game in years. There is a lot I can write about how incredibly clever and groundbreaking it is in its structure and use of gameplay as narrative, but I would have to venture deep into spoiler territory. I beat it yesterday on…
Hi everyone, Today I released the Alpha version of a tool I’ve been developing called HardCuts. HardCuts focuses on fast hard-surface concept modeling using voxel booleans and parametric shapes. The idea behind the tool is to make workflows like these very fast: • blockout shapes • boolean cutters • base mesh creation •…
What is the best way to create ligthshafts in UDK. I know there is an option to enable automatic lightshafts for Lights and Dominant directional lights, but that is not the kind of effect I want. That effect is only visible if you look into the light, I want to see the lightbeams coming through windows/holes and shining…
I hope it's a family driven decision and not a "this studio is hosed, I'm outta here before everyone outside the studio figures it out". If its the first thats awesome, I would do that in a heart beat if I could. That also means it was done because Epic is a stand up studio that understands taking care of its people is…
hey!! does anyone know where i might be able to find ben mathis-poopinmymouth's video tutorials? the links on his site no longer work. (they were hosted on fileplanet) and i can't find them on fileplanet by searching. are they archived anywhere else on the net? or would someone be willing to send them to me? cheers!!
Hey all! Complete beginner to Maya here- I recently began a Digital Tutors subscription in an attempt to start creating some of my own Dota items in the workshop. For anyone who has been through this process before as a beginner, which Maya tutorials have been the best for laying the foundation? I have completed the…