PBR are render guidelines to assure that rendering looks the same across platforms that incorporate PBR workflows. BRDF on the other hand is an algorithm that calculates light. PBR render engines use the BRDF algorithm to calculate light. From PBR's wikipedia:"PBR topics that deal with surfaces often rely on a simplified…
Nikhil, the “culture war nonsense” you’re talking about is only
one facet of the greater issues of macroeconomics. I’m not nearly intelligent
enough to articulate this, but I’ll go out on a limb and say that it moves the
needle very little comparatively, and just extremely prone to algorithm bias. It seems like publishers…
A trio of new tools, MudWalker X, ReDucto and Weapon X have been released for free at the author's website: Psycho Core. The first, MudWalker is a plugin for Mudbox that allows you to send your meshes and textures between MB and a variety of other 3d applications. The next tool ReDucto is a stand alone polygon reduction…
Heya to all, I was wondering if anyone knew of image editors (like Photoshop) but set in a Node editing kind of way (a la UDK or ShaderFX)? I know so far we have Substance - Allegorithmic, but it has a really high learning curve (even for someone coming in from shader based knowledge, since alot of the functions are hidden…
Hey Polycount, I thought I'd make a WIP thread for my University honours project. This is only my 2nd scene using UE4 and PBR texturing (the first being my throne room for the allegorithmic contest). The scene is a classic American diner in the desert, using low-poly models and hand-painted textures. I'm using the…
I'm really new to Substance so idk what's the first thing I have to do with exporting it to be compatible with a mia material x. Any and all help is appreciated. I hate asking for help like this like I need someone to hold my hand but I am at my wits end and i need more clear step by step instructions. I tried using a MILA…
Hi SuSo, From my limited experience, a mid to large scale studio will likely have a specialist Weapon Artist or it would just be outsourced. Regarding books... I don't think there really are any. The industry moves so fast that anything put to print would likely be obsolete by the time it gets into readers hands. That…
Well... whatever happens, happens. We shouldn't stop progress,ever IMHO. Who knows? Maybe we'll never invent AI that can 100% replace the artist,laborers,etc. Maybe the extent of AI would just be a really really amazing Retopo algorithm or a "fact checker" algorithm to see if there are any glaring faults with your prop…
Hey, I created a new Thread on the Allegorithmic Forum but noone answered me :/ I have a problem with the UV maps, it shows everytime the cutlines on the 3D model like on the 2. picture. And now I fight with this problem since 3 days but I can't help me. My Workflow: Blender/Maya 1. picture -> Create a model -> Unwrap,…
It's my MAT model that painted in Substance Painter 2 for Allegorithmic's contest. Mostly I tried to use an emissive effect as a second highlight point for suit's metallic panels. I started used Substance Painter long time ago, and still most of my models are actually being processed with this tool for my studio's…