hello. just wondering if you guys could give me a little advice. i have 2 maps for a character(about 5000 polys). i want to paint in a lot of detail. i'm just wondering if you guys recommend using 2 512's or two 1024's. this model is just for show. it's not going in a game or anything. just portfolio stuff. thanks fritz
Its Finished! Hey everyone, Nick here, I started working on the Blizzard student environment contest. I know its a bit early but it's going to get really busy around the holidays so I thought I start on it now. If you dont know about the contest check HERE. Also check out their example because something along that nature…
I wrote this another piece for my blog. It seemed pretty straight forward. But I thought with all the people that come here when they are starting out it might not hurt to post this here. Again love to hear what you all think. Watermarks should be on every image you make. The main reason being is that Art Directors, other…
http://www.bbc.co.uk/news/technology-15618481 The latest addition to one of the world's best selling videogame series goes on sale at midnight. Thousands of gamers are expected to queue at over 500 stores across the UK to buy Call of Duty: Modern Warfare 3. Its predecessor, Call of Duty: Black Ops, generated more than $1bn…
Apply here! The Department of Art and Computer Science is part of the Inland Norway University of Applied Sciences. Our campus is located in Hamar, Norway near the beautiful lake Mjøsa, and will be in 2018 connected to an industry-standard motion capture studio and a state-of-the-art VR Centre. Job description The position…
Disclaimer: I've been working on this for a few months, so it's not a new thread in the sense that I'm posting what I started with. I totally forgot to post here earlier, so I'll just make up for it by showing embarassing college work as the lead-up to its current progress. :D This project is a 90% accurate recreation of a…
I have various subdivision levels of the same model that I imported into unity. My higher poly model -- something around 50k -- comes in multiple pieces and thus when the textures are applied you have to apply the shader to each piece and get strange results. Any idea what might cause this? Before importing, I scaled the…
I have been thinking about alternative ways to attract high poly modellers to build assets for my Quake 4 project. I've noticed that contests tend to be pretty popular and thought that I might be able to catch more bees with some honey (money) Our project is a non-profit project so it is impossible to pay a professional…
Hey all! I'm starting a new character based off of a Blade and Soul concept piece a friend of mine found. Just curious, for a character between 20-50k tris, how would you break down the UV's and materials for this guy? Looking forward to input!
Hello Polycount! This is an ocean material that I have been working on for the last few months. It's still a work in progress, so I'm looking forward to some critique on how I can make it look and perform better. Also, I am going to be doing my best to get into the technical stuff while I'm at it. I watched a tutorial on…