hello. just wondering if you guys could give me a little advice. i have 2 maps for a character(about 5000 polys). i want to paint in a lot of detail. i'm just wondering if you guys recommend using 2 512's or two 1024's. this model is just for show. it's not going in a game or anything. just portfolio stuff.
thanks
fritz
Replies
What's the portfolio for?
If you want to get into console game art, I'd work with lower texture resolutions - go the 2 512x512 route.
2 1024x1024 only if you want to go really insane on texture detail - personally I think 1 1024 should be fine for a 5000-poly model.
1x1024x1024 is a lot of texture space. If you want to think realtime go low, want to push detail go higher.
Just because your not creating the work for a game, doesn't mean that it won't be jugded as if it would be used in-engine. The portfolio is to show you understand not just how to make pretty artwork, but also that you understand the potencial limitations engines have.
Worrying about the wrong thing.