Hello everyone! Iβm a dedicated 3D artist specializing in bringing characters and concepts to life with optimized, high-quality, and fully rigged models. Whether you need stylized avatars, game-ready characters, or cinematic content, I provide polished creations that are ready to use and perform smoothly. Services I offer:β¦
What we're seeking, what we're offering and a
rough guide to the terms we're offering. We are seeking an artist who can animate their own work for work on a JRPG style
2D game for post release revenue share. The artist in question will
need to be competent in a number of areas and styles as they will be
responsible for allβ¦
*Disclaimer: This is a revenue split collaboration, not a job. Payment will be in the form of an equal split of the revenue generated from this game post-launch. Me and a group of programmer friends of mine are developing a tactical RPG heavily inspired by games like Fire Emblem. Our goal is to release a great product thatβ¦
Animator (based in: WrocΕaw) Main task: creating animations of characters and objects for video games We require: - 3+ years of experience in video games industry - excellent grasp of the animation principles - very good practical knowledge of Motion Builder - experience in working with Motion Capture data - knowledge andβ¦
[FONT="]I have two years of experience in 3D, and before that several years of experience doing freelance graphic design projects. I have a certificate in 3D Animation from Think Tank Training Centre, as well as training at the Art Institute of Vancouver. I have a strong understanding of the Principles of Animation andβ¦
If I make a parent constraint in FileA, and then I reference FileA into another scene, sometimes that parent constraints work and sometimes they don't. It seems random. I can have the actual FileA open and confirm that the parent constraint does work as expected. And in the other file where FileA is being referenced,β¦
Hi! I am currently animating a simple character in max with an custom rigg i made, I linked all my IK's to controllers (splines with rendering enabled in the viewport) so i wouldn't have to bother with all the bones. i also constricted the orientations of some of the bones ( like for the feet and hands) to the sameβ¦
Hello World! I'm working on a project and I'm curious if it's possible to bring animated blend shapes in Maya into UDK in a similar fashion to skeletal animations or regular blend shapes. My first thought was a geometry cache but I'm not even sure if UDK will accept a geometry cache as animation data and I can't seem toβ¦
Might be a bit confusing I will try to explain it the best I can. I'm trying to compile all of my animations on one timeline to import them into Unity. I created my running animation first but realized I need an idle animation, so just shifted the running anim (starting pose seen on the left) back to frame 20. Plan was toβ¦
If we're strictly talking the game industry I think its mainly because games are so much more than just animation and they tend to have larger teams. With movies the animation is a lot more prevalent. And back in the old days, many animators were very well-known: Eric Goldberg and Glen Keane still work at Disney, then youβ¦