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[3DS max] Animation wigs out when transforming to zero.

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Might be a bit confusing I will try to explain it the best I can. 

I'm trying to compile all of my animations on one timeline to import them into Unity.

I created my running animation first but realized I need an idle animation, so just shifted the running anim (starting pose seen on the left) back to frame 20.

Plan was to go back to frame 0 and just start working on my idle anim, right? But when I scrolled through the timeline to make sure everything was right my animation wigged out to the pose you see on the right and messed everything up. Not sure what the problem is. It only does this after transforming my pose to zero. Any help?

The file attached contains only the skeleton in the working running pose. To see where it messes up just select the controllers (they should already be in a selection set) and transform to zero. 


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