The basics: http://en.wikipedia.org/wiki/12_basic_principles_of_animation The 12 principles of animation http://features.cgsociety.org/story_custom.php?story_id=1429 The twelve principles of animation applied to 3D http://www.idleworm.com/how/anm/02w/walk1.shtml Walk cycle broken down http://www.hippydrome.com/ The fine…
What you're saying is not true. You will find that if you export an MD5mesh (with 1 smoothing group over the whole mesh in 3dsmax), and then apply a flat grey material (no normalmap or special parameters, just a diffuse/spec pass), the mesh will be perfectly smooth. The difference arises if you use "unsmoothedTangents" in…
[ QUOTE ] Trust me, no-one's gonna steal your noise, you do NOT have to worry about this. [/ QUOTE ] Funny you should say that, I have actually had artwork stolen from me. Person who stole it claimed it as their own, and I guess that made me a bit apprehensive. [ QUOTE ] 7) On some of your wireframe view models I can see 6…
I am an architectural designer with 10 years of experience looking to break into the VFX industry as an environment artist / matte painter. I have an architectural and 3D modelling background and am interested in spaces, environments, cities, sci-fi, fantasy and natural landscapes etc. I'm wondering where to spend my time…
Hello I'm part of a team ( Zero Point Gameplay) that makes a fantasy game and our own engine for it for the fun of learning game development. We need two character modelers to join the team to create animated characters for the game and as it is a engine under development it is good if you also like the technical challenge…
So I got hired as an instructor for this camp called iD tech camps and this is the first year they are in my area, figured it would be a good way to build leadership skills while waiting to hear back from med schools. Wanted to know if anyone else here has taught at one of these "cyber" type camps and has any experiences…
Hey all, this is my first attempt at creating a realistic base mesh for use in Mudbox. I made a male and female version. I need some fresh eyes to look at them. Tell me what I should fix, both in topology and anatomy. I am trying to find a balance between which muscles should be modeled and which are not big enough and…
Hi everyone, So after my previous project i decided to stay away from doing anything related to cg to let what ive learned sink in. In this project I will try to model, rig and produce a low res model of a character. I have been using 3dsmax since i first started 3d and ive decided to try and switch to Maya/Blender so i…
Hey everyone, I'm working on some models for a mod team and we're coming across some issues with some of the creatures we're trying to get into the game. The game engine is the Dragon Age Origins engine, and I'm using 3dsmax 2011. We've been building our creatures to the existing rigs and then skinwrapping similar/already…
If you're interested in participating in our project please either PM me or send an e-mail to recruitment(a)postscriptumgame.com https://youtu.be/W24njMwPkCM Official Website: http://postscriptumgame.com Post Scriptum is at the moment looking for candidates in the following roles:…