Hi guys, I'm quite fluent with both 3ds Max and Maya. I can animate stuff around a timeline; it's easy enough to set key frames. However, one thing I cannot figure out or find any kind of documentation on whatsoever is how someone can skin/rig/animate a character for use in a game. This is very annoying for me, because…
Hi all, I am looking for an animator to animate a low poly dragon. Animation description: duration 15 seconds The dragon flies out from a hole in the ground, flies inside a building front entrance, flies out from the building back entrance and then flies back into the hole. If interested lease get back to me with a quote…
I'm making a piece that has metal sheets that should fold based on the angle the head is looking at. It sort of works similar to plate armor such as this. Now i haven't done any animation ever and i just want to make this so it can be animated in the future. What precautions should i take modelling this? I made each sheet…
I'm probably missing something extremely simple... but I'm trying to animate Uv's in maya 2010. I select the UV's. I hit S. I get this error. // Warning: Active objects have no keyable attributes, or animation layers are present and the BaseAnimation bar is not selected or locked. Am I retarded? What's going on here?
I am trying to find some tutorials, links or even books, that can get me started with animation for games. I am trying to learn the basics, simple walk and run animations etc. I have not had much luck so far. Does anybody know of any good tutorials, max based idealy.
Hello! Thank you all for your time on anyone who reads my query. I am an artist, and have been tasked with creating some animated game play footage of a simple dodging mobile game, and am rather stuck on how I should go about doing it. I have experience in 3Ds max, photoshop and Unreal. I am not a programmer, and have no…
Hello everyone, Tripmine studios team is looking for more character animators to help out with our ambitious projects. Character animators are required to deliver hight-quality animations mostly for character NPCs. We expect animators to handle the whole process, including rigging. Other requirements are good communication…
Hello everyone, I want to make a fan made 3d animated short film with this character as the main protagonist (see pictures). Basically he's a big dude about 6' 5" guy that slays/kills monsters and demons. I suspect that the level of quality that I desire to make this how I imagine in my head this might take a couple years…
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