I'm making a piece that has metal sheets that should fold based on the angle the head is looking at. It sort of works similar to plate armor such as this.
Now i haven't done any animation ever and i just want to make this so it can be animated in the future. What precautions should i take modelling this? I made each sheet that should fold in detached and separate from the main head piece
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If you aren't working with any joint constraints, you could easily set each plate to a bone, then manipulate them using driven keys...
On the underlaying character mesh i would create point clusters for each polygon loop. The nulls can be constrained to the polygon loops so they will move when the character moves