miauu's Modifiers Presets allows you to create presets for almost all modifiers available in 3ds Max. The UI of the tool is embedded into the modifiers' UI. You can create as many presets as you want. Each preset can have its own custom notes(comments). The presets can be used across multiple instances of 3ds Max. Some…
Hi polyguyssss!!! 😁 This is a sword from FFX, that I model only in maya. And I'm in doubt, I don't know how to continue.... How many polygons (tris) need to have this model to look good and to be competitive for a portfolio? In 2022 the retopology for games AAA how cuold it looks? Need support edges along hard-edges? And…
Hi there, I saw a video on youtube from Outgang who does a break down of Cloud's character model from FF7 remake. And was just wondering if anyone would know a workflow for how they got their AO? They have it so that the colour is on one UV set while the AO is on another. Just wondering if there was anyway that marmoset…
Reference / original scene : WIP recreation for ingame use: As a huge fan of the game, I have been working on this for quite a while. As most of my 3d experience is in hard surface modelling I really had a hard time achieving a look that looks somewhat stylized yet true to the original ( it is very blurry and vague in…
I want to change the position of FFD4 modifiers on multiple objects to the bottom of the modifier stack. I know I can add a new modifier at the bottom of the stack and delete the old modifier with Maxscript. This is also how 3dsmax does it when dragging the modifier to the bottom of the stack for each object individually.…
Hello, I'm doing Ritz from Final Fantasy Tactics Advance from the GBA by Square Enix. Original Concept from game However since the real gameplay is with sprites I want to make it low poly and handpainted. Kind of like this reference from : https://www.artstation.com/artwork/9yKVW Alice by Yekaterina Bourykina So far I did…
Sup people! After a long long while I decided to do some more realistic piece in my free time and after i finished FF7 i thought I should pay tribute to the very first Final Fantasy game I played. Final Fantasy VIII. Nothing fancy yet but I will keep posting WIPs as replies. Goal is UE4 and free download for everybody. CC…
Hello, I´ve an issue with FFD (WSM) when I want to filter the defformation the FFD does with vertex paint and volume select. I make 2 vertex map and 2 volume with different map channel so I can separate the influence of each one, but the FFD doesn´t interpret the different map channel so both FFD deformate both sides of…