Hello, I´ve an issue with FFD (WSM) when I want to filter the defformation the FFD does with vertex paint and volume select. I make 2 vertex map and 2 volume with different map channel so I can separate the influence of each one, but the FFD doesn´t interpret the different map channel so both FFD deformate both sides of the geometry. I know if I do half and half for each FFD it will work (because FFD works with the volume inside) but the idea is to separate this influence by the paint of the vertex paint. Hope do I have explained me correctly! Someone do know how I fix this issue? Thank you very much!
Replies
Also, the more complex you make your modifier stack, the more unstable it will be. Always collapse as much as possible.
Even I dont see this points, it only show me the following items; Latice, Offset and Master. Anyone of thes dosn´t let me get to the point of control, even I did try to find some clue inside script control in Lattice where I found a Matrix3 line which I used to link with a external contrl but without sucsses.