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FFD For Rigging

Hello, I´ve an issue with FFD (WSM) when I want to filter the defformation the FFD does with vertex paint and volume select. I make 2 vertex map and 2 volume with different map channel so I can separate the influence of each one, but the FFD doesn´t interpret the different map channel so both FFD deformate both sides of the geometry. I know if I do half and half for each FFD it will work (because FFD works with the volume inside) but the idea is to separate this influence by the paint of the vertex paint. Hope do I have explained me correctly! Someone do know how I fix this issue? Thank you very much! 

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