Trying to bake my first hi poly to lo poly sculpt normal maps and things are coming out wonky. I made the low poly mesh by remeshing it in Instant Remesh, and then decimating it further using a Decimate Mod in Blender. It's not pretty topology but it was a fast way to do things and I've seen similar things done online etc,…
Another quick question on Blender: I have been searching for a way to expose material graph input nodes to material property view, but only find solution that use node group as a workaround. I know we can "drill down" and find these input nodes eventually, and it's fine for simple graphs, but ideally I want to expose them…
Hi, as the title says, I have an asset animated with bones in Blender, asset has it's uvs/smoothing groups and both the asset and the armature have all the transformations applied before the FBX exporting. It's my first time animating, so I don't know what am i missing. Animation with no errors in Blender…
I'm currently working on a character project in Blender 2.8, where i'd like to create hair in a similar vain to Wind Waker or A Hat in Time. After looking around, i've found that these guys do it by creating a hair "cap" by drawing vertices over the head of the model that they've made, starting at roughly 4:30 into the…
You can start by trying a variation of "Have you tried to turn it off and on again?": Set the secondary display as main then switch back to secondary to force a full "flush" of the display order on the OS. A few days ago I experienced a similar issue after a GPU crash where my primary display started to act like secondary…
Hi, I know this topic was taken many times but I do not understand where mistake. I tried a little experiment. I have a third-party FBX model with vertex colors applied on it, I import it in Unity and it's ok, I see the two vertex colors. But if I try to import the FBX into Blender, then without doing anything I export to…
You have a few different options. In all cases you'll need to UV unwrap your model. One of the simpler ways of painting details on the model is to export your UV layout to photoshop, and use the layout as a guide to painting in photoshop. You can also paint details directly on to the model by using 'Texure Paint Mode' in…
Hello guys :) So. Dead simple model. We need a illusion of smooth radius chamfer (fillet) shading on the edges by modyfy vertex normals. In 3dsMax its easilly achieve by spreading smooth groups as i shown on picture. I.e. top polygon are simultaneous have 1 and 2 smooth group, and oposite side polygons have only one smooth…
http://hattonslayden.deviantart.com/art/Free-Blender-Marine-V1-424661224 one of the projects i have been working on for myself was a 3d model for a spacemarine form warhammer 40k. this was rigged in Blender with a rather basic skeleton and will need a lot more controls added to make it user friendly. it is also quite…
Hey Ralusek, this is really well done. Most videos will be aimed at either people completely fresh to 3d, or Blender-users, and this fills a gap that needed filling. Well done. I've always had an interest in Blender, but found that I was always much better served by Silo and Max. I'm following its development closely…