Ive been away from unreal for a while. When creating glass meshes for window or doors, does the mesh need to be a solid shelled shape with thickness or can it just be a single flat plane? Thanks.
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Wow this is really cool. Always nice to see characters rendered in unreal. Is this with dynamic or baked lighting if I may ask? :) Did you use the photorealistic shaders from unreal or this is a different setup?
Working at better understanding the workflow for creating assets for Unreal 4. Picked a Medieval well as its fairly basic. Here is where I'm at now with a couple of small parts to add to the model. I'll probably build on it and include in a small scene, but for now the focus has just been the workflow as its been an age…
I use both GPT and Claude. Whenever I run into a problem and one of them starts losing the thread or hallucinating a bit, I make them challenge each other. I'll tell GPT, "Claude said this..." and then I'll do the same in Claude, passing the responses back and forth until they converge on a solution. Surprisingly, this…
I did post this in the Unreal Engine 3 thread but I'm not sure if that is the best place. So I'm going to start a new thread. Here is my problem. When I decided to import a door I made in 3ds max in the UT3 editor... I experienced some odd stretching of geometry. Here is the 3ds max lowpoly wireframe: Here are the 3ds max…
Thats a really interesting use of the Unreal engine for feature film. https://www.fxguide.com/fxfeatured/art-of-led-wall-virtual-production-part-one-lessons-from-the-mandalorian/ The stage was curved and 20ft high. The 180 degree LED video wall, comprising 1,326 individual LED screens.
so im just now learning unreal and trying to move vertex points of my brush. Any reason my pivots are skewered and not going according to world coordinates?
Unreal looks like its going to move to a "seat based software model" like Maya/Photoshop in 2024 If you skip to around six minutes Tim Sweeney explains the role out. https://twitter.com/i/status/1709216675730542972 Tim reminds me of James Halliday, I wonder if Ernest Cline based the fictional character from Ready Player…
So I'm coming up on my last semester of school and wanted to pick up a copy of Unreal Tournament 3, and play around with editor, maybe create a nice scene to put in my portfolio. I was hoping there were tutorials out there that people knew of. I've tried doing a search on Google, but not much came up. Anybody have any…