Agreed. It is really interesting to read about the the technical challenges and annoying glitches that they faced.
Like how they manged to dealt with the moire effect and view angle color casting issues from the flat top. They think the next iteration will have a domed top so the screens on the edges of the stage will face inward and aren't casting light out of the sides of the LEDs which screws with color reaching the center of the stage. That's going to be expensive... but super cool.
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Great to see someone pushing the limits of Unreal.
https://www.fxguide.com/fxfeatured/art-of-led-wall-virtual-production-sets-part-two-how-you-make-one/
Agreed. It is really interesting to read about the the technical challenges and annoying glitches that they faced.
Like how they manged to dealt with the moire effect and view angle color casting issues from the flat top. They think the next iteration will have a domed top so the screens on the edges of the stage will face inward and aren't casting light out of the sides of the LEDs which screws with color reaching the center of the stage. That's going to be expensive... but super cool.