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Unreal Ed Model Stretching.

I did post this in the Unreal Engine 3 thread but I'm not sure if that is the best place. So I'm going to start a new thread.

Here is my problem. When I decided to import a door I made in 3ds max in the UT3 editor... I experienced some odd stretching of geometry.

asdfe-5.png

Here is the 3ds max lowpoly wireframe:
asdff2-2.png

Here are the 3ds max export settings:
asdffdsafasfd-1.png

Any ideas?

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