Working at better understanding the workflow for creating assets for Unreal 4. Picked a Medieval well as its fairly basic. Here is where I'm at now with a couple of small parts to add to the model. I'll probably build on it and include in a small scene, but for now the focus has just been the workflow as its been an age since I have done any modeling.
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Here are 3 versions of the unwrapped normal, on each one I still seem to have issues in the mortar. How would people go about unwrapping this for best use of uv space, I think I've got it with the new unwrap.
Original Unwrap:
Lots of wasted UV space. Also seemed unusable for tiling textures and the likes of substance materials
2nd Unwrap:
Less wasted space. Lots of normal seams as commented above, again useless for substance materials.
3rd Unwrap:
Less wasted space. Better for substance materials? Some distortion although not too noticeable.
Also smoothing groups, I've separated the model into 2 groups as seen in the normal map. Should I separate it out more? Current smoothing groups are well wall and step.