Yeah you are right about both of those things, The extra polycount on the top areas to to preserve some angles i had going but looking back at it i think it pay be overboard. The bottom one was simply a mistake that i overlooked for no reason, it was connecting the bottom section with the leg. I was thinking of making…
Contract Length: 6
months to start, up to 3 years Current Team: 5 of us, including the
Lead Work Environment: They will be
working most closely with a “pod” of Level Designers and Meshers (World
Builders) to collaborate on the look for the levels they will be responsible
for Focus: This is
a level lighting role (not a…
Hi Guys, I'm quite new to lighting in Unreal, so I've not got a clue what's happening with my lighting (see image below). I'm trying to get my garage interior to be lit purely through the windows, but I'm getting some strange artifacts. Directional Lighting Skylight World Settings Some additional Info: - Light maps are 512…
Threewave will be at the San Francisco GDC from Feb. 19 - Feb. 22!! Lighting Artist Threewave Software is looking for an extremely talented and proactive Lighting Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will create…
Rockstar Toronto is looking for a Jr. Lighting Artist that possesses the ability to light our environments, cutscenes and characters for AAA video game titles. This position has a large impact on multiple departments and drastically affects the look and feel of the game. This position requires close collaboration with the…
That would cause the static meshes to not cast any shadows in the lightmas calculations though. If I understand Quickel correctly what he/she is after is enabling dynamic shadows from a limited number of lights but let all other lighting be provided by lightmas. What I would do is add movable lights (doesn't mean they have…
APPLY HERE TO POSITION ON SCHELL GAMES WEBSITE SENIOR LIGHTING ARTIST Schell Games is currently seeking a talented Lighting Artist to join our current team working on a large-scale interactive set of game scenes. Team experience is essential as is the ability to be self-directed and be able to prioritize your workload…
Hello everyone Wanted to share the most recent project that Im currently working on. Assets need to be refined, but right now im just looking for feedback for the lighting / composition as well as overall mood
Magical glowy blue lighting? GI lighting? Fluorescent lighting? Mood lighting? 3-point lighting? ...I think you should maybe expand upon your initial request, as I have no idea what you want. A script to delete lights? A script to make lights move? A script to make flashing lights?
Hi! I want to improve my
lighting both technically and artistic, so I will challenge myself
with some different types of lighting. The main focus will be to take
reference and recreate that as good as I can. Adding some things that I think improves upon it. First challenge
is to recreate some lighting scenarios from Taboo.…