Contract Length: 6
months to start, up to 3 years
Current Team: 5 of us, including the
Lead
Work Environment: They will be
working most closely with a “pod” of Level Designers and Meshers (World
Builders) to collaborate on the look for the levels they will be responsible
for
Focus: This is
a level lighting role (not a cinematic-lighting role)
The developers of a AAA game in Vancouver are looking for a highly creative and motivated Lighting Artist. In this position, you will be expected to help create visually stunning scenes. You will also be expected to play a role in solving technical problems through collaboration with Art and Engineering.
RESPONSIBILITIES:
•Work closely with Art, Cinematic and Programming Teams to create
industry leading visuals across a variety of environments, characters and
cinematic sequences.
•Craft compelling lighting which supports story, art direction and gameplay
objectives.
•Translate conceptual illustrations into outstanding real-time lighting
visuals.
•Work with Art and Programming teams to anticipate and solve technical
challenges within given constraints and visual requirements.
•Be proactive about seeking feedback and communication with the Art Directors, Lighting
Lead, Cinematic Director and other relevant departments.
•Develop and maintain a strong understanding of current industry technology,
constraints and trends.
•Participate in portfolio reviews, recruitment interviews, and assist in
finding and retaining talent.
REQUIREMENTS:
•Must have 3-5 years of experience in video games,
film/television. Experience shipping AAA games desired.
•Art-related degree and/or comparable professional experience
•Outstanding knowledge of both real-time and pre-rendered lighting principals
(dynamic lighting, light bake solutions, sub surface scattering, HDR,
physically based rendering)
•Thorough understanding of how light, shadow and color create tone and mood.
•Exceptional grasp for compositional storytelling and cinematography.
•Understanding of VFX, cinematic or feature film animation production pipelines
and workflows.
•Background in real world photography, cinematography and lighting a plus.
•Relevant 2D and 3D software experience - Maya, Photoshop, Proprietary Lighting
Tools.
•Ability to work collaboratively - must be open to direction and able to
embrace change.
•Unreal Engine or other games engine experience a plus
•Ability to organize and manage time effectively to meet deadlines
Interested in Applying? Email your resume and/or portfolio to: Jake.Brenneman@yoh.com
Replies
You didn't mention this in your post but is this a on-site task? or are you guys open to remote applicant?