This age-old image shows an example with highpoly only: A example showing the baked result would only be of limited value, because the only significant difference there comes from the texture resolution, which will vary per asset. You could increase the texture resolution. However, even if that's an option it doesn't make…
Hello, I need your help on something I always have doubts with. Edges around each joints for an effective rigging and animation... How many ? for which part ? I always have doubts on the way I have to do this correctly. I started with the website of Ben mathis, and I found some explanations ->…
Your borderlands one is the most successful. For Mirror's Edge you really gotta tone down the intensity of the dirt. Its something that I agree would be included in a mirrors edge texture but it needs to be more subtle. Take a close look at real lockers, your missing details like the metal trim around the corners, number…
Polygon Modeling --> Symmetry Tools --> (- to +) works for all vertex except the outer edges. Anyone know why? I reset xform on my model, but the symmetry tools refuse to symmetry the outer edges of my model. I tried setting the tolerance to like .1, but it still doesn't work. (Note: I can't use the symmetry modifier). I…
what 3D app are you using? In Modo i just tab Backspace to delete edges while keeping the faces and the UVmaps, Maybe just go to your Edge section and click on Delete Edges, maybe it works the same way in other apps.
I have something I'm having a bit of trouble with: I'm working on a blade. I need a crisp edge on the face of the blade, but the loops terminate on the loop for the circular cutout. So when I turbosmooth I end up with an oddly shaped cutout for that circle. Moving the vertices where the loops terminate slightly alleviates…
If you want plenty of great reference images : ebay.com and restoration forums. There are quite a few inaccuracies with you model : it's a sixties car, the sides and rocker panels are not like modern cars, they much rounder. These cars were designed a bit like women, and often compared to the shape of Coke bottles. It…
Hi! I am getting these white color bleeds around my edges for some reason. The lightmaps were baked in 1024 resolution with the presentation preset. The top and bottom (roof and floor) are separate meshes, and the bottom floor mesh is even intersecting with my wall. All of my materials are set to double sided. I am only…
Hi! I made a simples sword, keeping the lowpoly vertex count really low... but im getting these strange artifacts arround the borders when i bake the hp in substance (or blender). Im using 16x padding, x2048, tried with and without cage and AA. the model has sharp edges arround the seams in the borders. I actually dont…
Hi! I am getting these white color bleeds around my edges for some reason. The lightmaps were baked in 1024 resolution with the presentation preset. The top and bottom (roof and floor) are separate meshes, and the bottom floor mesh is even intersecting with my wall. All of my materials are set to double sided. I am only…