I have something I'm having a bit of trouble with:

I'm working on a blade. I need a crisp edge on the face of the blade, but the loops terminate on the loop for the circular cutout. So when I turbosmooth I end up with an oddly shaped cutout for that circle.

Moving the vertices where the loops terminate slightly alleviates the problem, but it still has a dull point on the circle.
Does anyone have any suggestions on how I can keep that edge and preserve the integrity of the circular cutout?
Thanks.
Replies
good luck !
Thanks for the tip.
I've been trying to get better at modeling since I can't really find anyone that needs just a level designer at the moment. I'm too frugal with geometry I guess.
In other words, in the image below, why are the yellow verts not positioned farther away from each another, e.g. where the blue dots indicate? Are you trying to avoid t-verts or something, or is this just a byproduct of whatever process you used to add hardening?
This is an example of adding a bit more geo to get down the proper shape.
So here is what perna is suggesting, and it is correct to the point where it helps the roundness of the inner circle, The method is sound, I use it, and others myself... Take note; the extra geo helps smooth the outer edges, and helps with the pinch to the side.
In the end the more experience you have with modeling the better your judgement will be on stuff like this. For now just learn shapes, have fun, and if you have to add more geo, add more geo.
Pableaux: cool man! thanks for the tip!