Hello everyone, I'm new to this forum but we're working on a Zelda-inspired 3D adventure game developed in Unreal Engine 4 and need to contract out some animation work. It's very stylized and cartoony, you can check out a video of pre-alpha footage here: https://www.youtube.com/watch?v=-VdMAxuejdQ (due to an NDA we can't…
We are looking for a 3D Character Animator for our 3rd person Stylised RPG Character. Our character has already been Rigged in Maya by a professional Rigger. We are working in Unity Engine. We are looking for this kind of animation style : https://www.youtube.com/watch?v=gXoPJuUeCA4 Here is the current version of our game…
I was wondering if anyone knows how to mirror bone (not biped) animations in 3ds max 2014? I've got a run right animation and rather than having to make it all again but for the run left, I thought it might be easier to mirror the animation and yet it turns out that's harder than I thought. Also it's for use in UE4 so I…
UNANNOUNCED STUDIO Southern California Leading developer of cutting edge action/FPS games is opening a new studio in the Southern California area in early 2005. This group is looking to staff a highly skilled pre-production team in the first quarter of 2005 with plans to grow the studio to around 55 people by the end of…
Hi Guys. Forgive me for i have searched but not found. I have finished a project in Maya (which i'm new to) due to the rig being mayan and decided it would be faster to do that. Now i'm coming to rendering and short of time, I don't have time to learn how to light in Maya. I was going to try and render back in Max using…
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The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
Hey Polycount, Is it possible to transfer (or just bake) animation that is on the bones of a character onto its control rig in Maya 2012? Here's the scenario: I'm animating some game characters that have animation for walk cycles already on their bones. I got rid of the animation and rigged them. Now I'm looking for a way…
Hi, I'm animating a Deck of cards for a client and trying to use WireParameters to bend the deck in a way in which, by the time the card reaches it's maximum bend the the other cards behind bend slightly more as they push each other back. The problem I have as I'm not great with expression etc, is that if I set up the wire…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…