I was wondering if anyone knows how to mirror bone (not biped) animations in 3ds max 2014?
I've got a run right animation and rather than having to make it all again but for the run left, I thought it might be easier to mirror the animation and yet it turns out that's harder than I thought. Also it's for use in UE4 so I can't parent the rig to a dummy and mirror that because it won't export properly. I need the skeleton to remain the same but the anim itself to be mirrored.
Also tried the Mirror Animation plugin from script spot but it doesn't work.
Thanks!
Replies
or you can do it properly using complicated maths
I guess there's no easy way to do it?
never understood why there's no simple out of the box-way to do it.
http://www.scriptspot.com/3ds-max/scripts/copy-paste-transforms
I didn't miss it, you would need to work off a mirrored duplicate and constrain your actual export rig/bones to it
sorry!
Use position /rotation constraints rather than aligning. You'll need to sample the animation at export or collapse the controller to get keys on the constrained bones