Just had a look at your file. A lot of the subtools are not symmetrical as you obviously know as this is how you've sculpted them. But the main silhouette is symmetrical for most of the parts so I think you should do what @SpaceRogue suggested above(and it's what I would do) just retopo have the mesh and mirror. When you…
Figured I might as well post over here too, since some of you don't visit the CGChat forums, and I haven't posted any stuff in ages... The nocturnal Tarsier warrior uses his staff and sling to throw poisonous beetles which explode on impact, releasing noxious fumes that incapacitate his enemies. His armour is made from…
For a university project I have been tasked with creating a transformer of some kind. This has to be a vehicle that is able to transform into robot. At the end of this I want a fully textured and game ready character which works in engine. I'll be using this thread to document my progress and hopefully get some feedback…
Hi all, There are so many awesome threads on this forum it is very inspiring and quite intimidating :poly121:. I have intended to create a dota 2 thread for sometime with the hope of becoming a bit more involved in the great community that has been inspiring me for sometime, so here I go... The first I completed was for…
Is this a silly title? The only thing I knew for certain is that I wanted to have the Agatha lion in the desgin. I'm going to be using this helmet as inspiration for mine Pretty much I'll change the snake thingy for a lion, and try to follow the rest of the shape of the helmet, as you can see, there is alot of detail in…
@NikhilR No, I don't have any animation yet. I focused completely on modelling as I want to go that route rather than animation (they usually seem to be separate jobs). But I guess I should learn to rig them well and then apply some pre-made animations to improve them? Brian "Panda" Choi I understand. Although it's shame…
pixelgoat beat me to it :( haha pretty much but its not that simple and its loads of fun and super pretty. You gotta dodge in the right direction with the right timing according to the ememies movement and counter parry their attacks with well timed and accurately stroked strikes which takes a little to get used to and…
You make a good point Zwebbie, while I'm vulnerable to nostalgic themes, an easy escape from the mindcrunch, I also completely get where Rhodes is coming from. Cghub is now like a foe to try and overthrow with fractured originality. And I would very much enjoy some deeper themes as well. I often find now that I'll lean…
color conf.. weh? english please? not even google was able to give a clear answer to that in any case, scale model painters tend to gray out their model, to make them look bigger. because the same paint would for some reason look greyer on a big vehicle, than it would on a small one. i think its got something to do with…
i wouldn't bother with the texture, but it's good to see a skinned model rather than just a rendered biped or whatever - especially if the mesh is unwieldy and features all manner of bulky things that are tricky to animate around (assuming you pull this off of course) a short section showing you understand skinning and…