Hey polycounters, I've started working on an environment for my portfolio. This is my first attempt after I learned uv'ing, texturing using PBR and a bit of modelling in 3ds max. After reading a bit on the forums I realized in order to get some freelance jobs I really need to do my best, even if it takes me one month and…
I am wondering about how to improve my portfolio in order to have more consistency, increase exposure, and make things easier for recruiters. What is better for environment artists, 1 post with the whole environment and all assets, or 2 posts with the environment separate and the assets separate? Are there any other…
Hello. We are looking for a new artist to bring on board for our new game - Skies Ablaze. We are looking for a long-term partnership with a new artist. The art you will be doing is expansive airship combat and airship fleets. We have many miniatures to use as references and you will have extensive creative direction. You…
Edit: trying to change the title to meet the sketchbook rules - doesn't seem to be taking effect. Original post: Hello - I'm pretty much brand new to the PolyCount community but I've been lurking around ConeptArt.org for a few years and started a sketchbook over there last year. I also post on CGHub and Crimson Daggers. A…
Greetings everyone, I'm a Technical Animator and Artist with a 9 year history in the games industry. I've worked on AAA and indie games across various game engines and software and have a very wide skillset, I'm looking for freelance oppertunities, while being open to other options if any great oppertunity presents itself.…
Hi, I'm new to these forums altogether but was guided this way for good, honest (and sometimes brutal) criticism for my 3D modelling. I am relearning 3DS max after a year of post-grad freelance illustration so that I can break into the games industry, and have started by loosely following a tutorial for a male character.…
More good times for the industry in Seattle Valkyrie Entertainment is an art-house, meaning we create art for other development studios. This means we work on a lot of different types of projects and the stuff we create here at Valkyrie can be anything from massive CG sequences to small in-game props or full on art…
Hi there, I am a freelance artist and am right now working on a big vehicle-model with lots of seperate meshes. I mainly work with Maya 2014. I never had these many seperate UV-Shells and am running into some problems with organizing these shells. Maybe you happen to know some time-saving or organizing tools that you're…
Hi there, I'm the new kid on the block. I'm a freelancing artist from Germany. I hope to get some feedback and help in field of 3d here at polycount. My major field of work is illustration and concept art. But I've been doing more and more in 3d for some years now. I've learned a lot and found my new passion in 3d,…
Contract / Freelance Animator Axion Studios is a next generation video games graphics outsourcing studio. Our team is composed of artists from all over the world and we are looking for talented animators to work with us on new and exciting projects. applicants must : * have a very strong experience in organic character…