My first test assigment for some awesome company Polycount 11.599 tris Two Texture set Main Texture 4096x4096 Texture For Glass 2048x1024 Plants and some textures from Quixel Megascans library Modeling: Blender Bake and Textures: Substance Painter Render: Marmoset Toolbag 3 and Unreal Engine 4…
hi , in 3dsmax i want to do automatic smoothing group but its too time consuming to go to editable poly and give number and set smooth group. can somebody make script to asign smoothing group 30 or 40 degree automativc. i want have button on my personal toolbar for 30 and 45 degree automatic smoothing group . tnx alot
Dear Community! I have just updated my reel for my website, and I would like to receive criticism on a few things! So anyone kind enough to step up will receive my appreciation (whatever that may be worth, haha.) I am going to share a brief background on myself below so if you’re uninterested in my life and want to head on…
Hello Polycount! I've made a few threads before this one, but it's time that I get serious about practicing and working on improving my 2D. I created this thread mainly to post art and receive critique; however, I also hope to give you guys a look at all the little nuances that make me who I am. Therefore, there will be a…
Another thread on schools, but for a different reason. Let me start this off by saying I hate you all like I hate my brother. I love you, but I also hate you. >_< I thought I had it all figured out, but after reading up on some information on For Profit schools, I've started receiving mixed feelings internally. One side of…
Hey guys, I've been customizing Max for a couple of years now, and I figured I ought to package up some of my better scripts and release them to the public! Without further ado, Turbosmooth Tools is a batch processing script designed to let you modify Turbosmooth modifiers on a whole pile of objects at once. It also has…
While there's obvious and deliberate Half-Life 2 look to the world (same concept artist and all) I find the characters remind me more of Bioshock Infinite than TF2. And now I really want a single player stealth/assination TF2 game......
Hello. I have 2 materials in the same mesh each one asigned to the faces in it's own uv channel, so 2 materials for 2 UV channels BUT the first UV channel material renders ok while the 2nd Uv channel material renders black (nothing at all). What am I doing wrong?
it says subtool skipped no uvs asigned .. Why that I used a mesh that has UV map finely done and I could create even normal map and export in zbrush but then why asks me this and desn't create it? May be because I used a decimated model?
Well this one looks good. If you have only 1 smoothing group, this is the normal result. You might want to assgin 1 smoothing grooup per face, so the normal map hasn't to compensate heavyly your mesh normals with all those gradients. As i said, the render window is a complete map, which means a render with all…