Shapeways Contest Rules 1. Eligibility. This contest is operated by Polycount in coordination with Shapeways. It is open to Shapeways users over 13 years of age at the time of entry who live in a jurisdiction that does not prohibit this contest. Employees, officers, and directors of Polycount or Shapeways and their…
Hi everyone , I notice blender has not UDIM option for Uv's layout , any alternative ? addon? or manual process ? I always use "texture atlasing" addon as another alternative way of performance for my current project , for save drawcallings and batching in terms of performance and good practice too in my startup ,however I…
Since the Chinese/Lunar New Year is coming, I thought that I’d like to create a piece which depicted a very old and traditional story about how the Chinese Zodiac came to be. For those unaware, this is what determines what animal every new year is centered around. For instance, this year is the “Year of the Dog”, and last…
Hello, My name is Alex Kolakowski and I am a Character Lead at EA currently. You may have noticed this posting on Artstation but I wanted to make the Polycount community aware of this role as well. Strong Sculpting and Zmodeller skills are a major plus for us. Texturing in Substance Painter and baking in Marmoset are also…
Hello everyone, I am working on game based on hexagonal procedural world. As well as endless) Current result one can see on video. There was no way to mount video with sound, so, please, turn on subtitles and enjoy music from free YouTube music library)) https://youtu.be/XCdqQJr6PHY Video review:On the video you can see…
First of all, my last post disappeared when I tried to edit it so apologies if there's a double post. Since the Chinese/Lunar New Year is coming, I thought that I’d like to create a piece which depicts a very old and traditional story about how the Chinese Zodiac came to be. For those unaware, this is what determines what…
Hello Polycounters, My questions is probably not the most straight forward to answer, but I would love to know peoples thoughts. I've started using zbrush 4r7 as a trial and I truly enjoy working with it. For me, it takes out a lot of the technical bits of modeling that detract from my enjoyment of designing. The other…
Hi everybody, my name is Rico, I'm currently a game student at Gnomon school. This is my first game UE4 environment, I will be very appreciated if you can give me any feedback/critics on it, my goal is to put it to my portfolio, and I still have 6 months to polish it. The story of the environment is about how do the robot…
Hey guys, I have a question for you. I am a studying environment artist and I have a slight bit of a problem. I could never draw like people around me, I feel I am good in the technical side of things with modelling in software as it gives me a sense of scale however I fear not being able to draw as nice as people around…
Here's a thing I'm not really sure how to look up on Google... I'm skinning stuff in 3DSMax and I've always found bones a little fiddly (grabbing a bone to move it around, doesn't work because it's stuck to the end of the previous one and it then rotates around), I've seen people do setups where they skin to a bone…