Hi everybody, my name is Rico, I'm currently a game student at Gnomon school.
This is my first game UE4 environment, I will be very appreciated if you can give me any feedback/critics on it, my goal is to put it to my portfolio, and I still have 6 months to polish it.
The story of the environment is about how do the robot survive in a city without human anymore. Thanks to shabba's feedback, I realized that the environment is not too much relative to a robotic world, I'd like to hear your option from the design part as well as the visual and the technical aspect.
Addition:
I must credit an awesome artist Andrew Averkin ( blur studio artist) for sharing his hardsurface module kit, I used them build the high poly for the robot. The rest of the scene is based on the reference of the New York subway. And as well as Clinton Crumpler's awesome work, is also my main reference for the train.
Replies
Shabba:
"Very interesting idea, and a good start.
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