Hi everyone , I notice blender has not UDIM option for Uv's layout , any alternative ? addon? or manual process ? I always use "texture atlasing" addon as another alternative way of performance for my current project , for save drawcallings and batching in terms of performance and good practice too in my startup ,however I am searching new technique with blender .
I read this thread to understand some primary concepts.
thx.
https://support.allegorithmic.com/documentation/display/SPDOC/UDIM
Replies
UDIMS is basically just a way to tell which UV quadrant gets which textures. For rendering you need quite a few maps per material per uv tile, and if you have to setup that all manually its very cumbersome and error prone.
https://blenderartists.org/forum/showthread.php?440326-Theory-Studio-s-custom-Blender-builds
https://youtu.be/r_Gjx-rrIG0?t=535