Polycount's Hamish Bode had a chance to chat with Paul Pepera, master hard-surface high poly modeler and Lead Mission Artist for 343 Industries. Hamish Bode: How long have you been involved in the games industry and what's your current role? Paul Pepera: I have been modding games most of my life but I got my first…
Team name: Team ETHERELL Project name: Legends of Etherell Antavia Brief description: Our game pushes the elements of traditional massively multi-player role playing games to their limits; offering over-the-top-action, an epic story saga, and the ability make game altering choices. The game features a real-time combat…
Final images!!! don't worry guys, there's a write-up to go with these and the final weeks of the course, but i'm a little swamped right now and all i have is notes... in the middle of moving house, baby due this week, new job... so much going on! so i'm really sorry the writeup isn't ready just yet, but i'll post it when i…
Hi to everyone, my name is Alexandr Novitskiy and this is a short breakdown of my latest work “Lost Undead”. Project artstation is here. In this article we will talk about steps which can make your work closer to a very best result. Today we will talk about: concept, silhouette, texturing and cloth, rendering. I wish to…
knowing how long you've been modeling would be beneficial to know as far as feedback is concerned. I know you said you started at 10, but if this is like your second model, or your 300'th, I think the feedback would be different but regardless, I'm going to assume you don't have a terrible amount of experience You should…
I absolutely love your animations, along with the very original idea of the whips - it gives a very dynamic feel to his movement. I often come up with MOBA kits in my spare time, and I did one for your character - Ashytkin - The Ice Demon Primary: Assassin Secondary : Fighter Projected Meta: Assassin Top Lane, Full Damage…
@Blue_skies thanks ! @Eric Chadwick thanks! - planning on heading out this weekend to do some more outdoorsy painting, haven't figured out where yet. I did a second one at the tail end of last month .. A bit of random sketchy warmup gibberish- and these two. both WIP. They're the start of an article I'm writing more or…
I just ready this and I might haved missed it if mentioned, but it would be nice Normal Map generation tools that are friendly for game art, ie you could flip normals whatever way you want and you could easily tell the baker the way you want things mirrored. Realtime shaders that support mirrored uvs. A more streamlined…
Hey, thanks for all awesome responses! Many of the points mentioned have been bothering me, I guess I just had to hear it from someone else. Yozora: Your like banner police today, ha ha. Okay, I changed the banner up and its like a 3rd of the size now and better looking I think. I'm kind of bummed that some people don't…
His cold steel hands gripped my jaw tightly. I felt the electricity pulsing through his mechanical veins in a rhythmic fashion. He turned my head from side to side, the glowing orange holes where his eyes should’ve been traced the open wounds on my face, as if looking for something beneath my flesh. The dark grey steel…