Guys, I'm trying to help my girlfriend out with her demo reel rendering issue. She's got a camera pan and when rendering out the result in mental ray everything is flickery on the edges. I'm a still frame guy never rendered anything in motion before so hopefully someone can share their magic settings as she's right down to…
Hey Polycount! I feel a little silly asking for help with such a seemingly trivial problem, but here goes. I have created a lens flare that uses a separate MI (material instance) for each respective lens flare sprite. Everything was working fine until I started assigning the MIs to MI actors. For the first two MIs I had no…
I've begun working on a piece based on a lovely bit of concept art from Pavel Elagin. Go check out his site! There are a few things that I really like about this concept. The colors are saturated but not overpowering, and in general everything is quite readable and clear even if it's not necessarily super detailed. I was…
I couldn't really come up with a clear title for this topic, and its probably not a feature because its a pretty weird idea, but I think it would be pretty useful in some cases. Basically what I mean by the title, is: Is it possible to select a number of objects (all segments of a modular building/road/wall etc), then find…
Hey guys, Girlfriend (hereafter "Julie") and I built an LCD touchscreen last weekend! We followed the example at this website. (Mad props are hereby given to Drew Northcott for creating the aforementioned site.) Basically, we dismantled a 12x12 Intuos2 and a 15" lcd, and then sandwiched their guts together to make a lovely…
Im looking for a LOW POLY modeller to assist with creating some low poly assets for an iphone car racing game. The game is a top down style game with pixel art cars, trees and smaller items. The track is a textured 3d plane. I am looking for a number of low poly models to be built and textured in a style that suits the…
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We are currently looking for a 3D modeler who can also rig for our game project. Models are going to be used as reference for animations so models just need basic details on them. We will be willing to give a percentage of profits from the game when it goes on sale for whoever is willing to assist us. If you are interested…
Hi everyone, This is my first post on the forums. :) Since a week I started with shader programming (HLSL), but allready I ran into a stopping problem. I followed this tutorial, a tutorial to write a simple ambient shader. If I apply my shader to a model in Max 2013, or in FX Composer the model just dissapears. :shifty:…
Good Day All, I'm currently working on my senior project in UDK, and I thought I would start a thread that would follow the project for the next 2 semesters. So far the game designer has blocked out a simple level and I've started making many modular building pieces. One problem I have ran into is shadows showing up…