Is it ok to have "one mesh" and two materials (and 2 uvs oc)? One mesh like merged together on the edges. Like "Head + bust" is one mesh, and this mesh has 2 materials and uvs? Is there a nogo for game assets, in any way?
I was using Texture Packer, but it is not free nor consistent - the algorithm used by it changes the position of sprites within a map if I decide to add new sprites to the map -and I want the old sprites in a map to stay where they were. Thank you in advance.
https://www.youtube.com/watch?v=jsEmPv_fDgs Wasn't too sure on how to efficiently attach youtube videos to this post. If not too much effort for some, any feedback hugely appreciated..... Thanks
Hi, I made a gun for my game but the texture is bothering me. I know it has a lot of lack of detail, but how can I make it better? Any advice is much appreciated (I am using Unity 5 metallic standard shader). ).
Title: Spirits of the Forest – Winter Light Genre: Animation · Fantasy · Mythology · Emotional Drama · Musical (Family audience · Christmas Special) Estimated runtime: 80 minutes AbraldeStudio launches The Spirits of the Forest on Kickstarter, a 3D animation project. It is an independent film inspired by Galician folklore…
I've tried world machine, but 512 res is too low L3DT is doing okay, but I can't get decent textures and masks To be honest, I can't imagine terrain workflow without flow map from WM, it makes everything shiny Any help?
I wish to learn how to be a decent texture artist, but I'm having trouble finding material. I did a search on google for basic texture painting fundementals (not really in those exact words) and I really didn't get anything useful or even slightly related to my search. I'm struggling with the little bastards, including…
My view of things: (i could be wrong..) Suppose things like extra detailing can still be done, if people like to keep those anatomy muscle memories thriving due to repeated "recreation & brush-up", then it can still be useful. Not a big "make-art-button", guy as others of late have been by promoting it, so i would still…
hey guys, I am new to Zbrush, I am creating my first character. I made a base female and sculpted armor on it. I want to use this character for a game. So, my question is that is it OK to have the chest armor and body as a single mesh? will I have any problem rigging it? or have to separate them All in green is single mesh