How you handle it will depend on a number of different factors. What type of game is it intended for? What's the target platform?
It is not really intended for a specific game platform. The purpouse is to ''show off'' my skills, but if I had to choose, it would be for a tank game for PC due to the high level of detail that I'm putting in. I would not say it's for a FPS such as BAttlefield since they simplify vehicles... Does that make sense?
Thanks for answering, this is my first post ever hehe! I really wanna start getting into the polycount community,.
Replies
Thanks for answering, this is my first post ever hehe! I really wanna start getting into the polycount community,.
I found this tank in sketchfab that I liked how he solved the problem, instead of planes, he used an actual mesh. I kinda liked that. What do you think?
https://sketchfab.com/3d-models/tiger-i-3573e5b04f814bdb836944275165e22f
PD: Since you are here, any tips on how to bake such a large number of pieces. I'm used to small props where I can just use the _low _high method.
THANKS!!!