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HELP! Best approach to Tank Tracks ? (Also general feedback)

I found this but I think it may be outdated:

https://wiki.warthunder.com/Creating_a_3D_tank_model

Which is the best way to do tank tracks?




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  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    What;d you find on google originally?
  • CrackRockSteady
    How you handle it will depend on a number of different factors.  What type of game is it intended for?  What's the target platform?
  • WillyBoi
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    How you handle it will depend on a number of different factors.  What type of game is it intended for?  What's the target platform?
    It is not really intended for a specific game platform. The purpouse is to ''show off'' my skills, but if I had to choose, it would be for a tank game for PC due to the high level of detail that I'm putting in. I would not say it's for a FPS such as BAttlefield since they simplify vehicles... Does that make sense?

    Thanks for answering, this is my first post ever hehe! I really wanna start getting into the polycount community,.

    I found this tank in sketchfab that I liked how he solved the problem, instead of planes, he used an actual mesh. I kinda liked that. What do you think?
    https://sketchfab.com/3d-models/tiger-i-3573e5b04f814bdb836944275165e22f

    PD: Since you are here, any tips on how to bake such a large number of pieces. I'm used to small props where I can just use the _low _high method.

    THANKS!!!






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