For those of you that are familiar with rendering with zbrush, I am having an issue related to the BPR rendering system. The top image is the preview image and the bottom image is the BPR render. I spent a long time playing with the shaders to give the skin of my model the look I wanted. However when I did a BPR render, it…
So I watched literally all beginner videos on pluralsight, also intermediate stuff a fuckton of Youtube and much more - I want to make a cloudscape and a airship flying through it so the different looking clouds make puffy effects. However, you cannot do that if you don't know how Houdinis reference system works and what $…
Hi, I'm a total newbie so I apolgize if my question seems a little ignorant. With cylindrical objects, is it advantageous from a system perspective to close the object with a cap poly, or is it just one more poly that's not needed? What I mean is, say you have a 8 sided cylinder with one end hidden in another object. Are…
There’s a reason why all fashionable mobile in operation systems use icons to let users access apps. Couldn’t they as simply be swapped for a listing or a distinct UI element? after all. however that will need users to find out a brand new pattern anytime they switch a tool. That, in the end, would mean innumerable angry…
A big update for the popular normal map tool The guys behind handplane have recently released version 1.4 of their popular normal map software. The update includes some substantial changes, the biggest being the removal of the licensing system for the transition to freeware. This release also features the addition of a new…
Hey folks, so off the tail end of my last project Gates of Horizon I was left with about 15 days of summer to create another portfolio piece. I decided to base my work on this concept from Guild Wars: I make it a point to choose environments with content I haven't experienced yet. During this project I learned: - UE4…
Hey guys, I'm currently modeling a retro-style console/computer, as you can see in the image below. As I am prepared to model the buttons, I thought that in the game I want them to be pressable(?) and I'm not sure how to proceed with this. Should I just make one button and then on the engine I'll just replicate it around?…
Hey there! Our team is currently searching for a talented VFX artist to craft particle effects for our MOBA style game coming soon to mobile devices! The majority of the work will be creating effects for our currently existing skills. The ideal candidate will have experience with Unity's particle system and the ability to…
Hey, right now I'm trying to explore some tech behind the outfit system in a game I'm working on. The game will have different characters with different body types and genders, but will be able to wear the same outfits. I'm trying to figure out an automated solution for morphing the "base mesh" clothing to conform to the…
Hello everyone! The idea behind this skin is to make use of the Gunsmith weapon finish and Phong system. The inspiration from 70's/80's Sci Fi is Star Wars. I know the base image looks flat and funny but it looks very cool in game and I will be adding a lot more detail over the next few days. Reference Picture Laying down…