![NessaPreviewrender.jpg](http://i485.photobucket.com/albums/rr218/x4Leafx/NessaPreviewrender.jpg)
![NessaBPRRender.jpg](http://i485.photobucket.com/albums/rr218/x4Leafx/NessaBPRRender.jpg)
For those of you that are familiar with rendering with zbrush, I am having an issue related to the BPR rendering system.
The top image is the preview image and the bottom image is the BPR render. I spent a long time playing with the shaders to give the skin of my model the look I wanted. However when I did a BPR render, it looks totally different and ruined everything that I liked about the first. The subtle bits of pink in the shadow, the specular highlights, the color, it all gets overexposed and washed out in the BPR render.
Does anyone know why this might be happening and how I might fix it? Thanks.
Replies
Here is the project file with the material selected and all of my render settings exactly as they were when I rendered it on the Faerie.
http://www.mediafire.com/?a76678b8vq7p3qs
This is the individual material
Thank you very much for your help!
You can play with the dimming under Preferences: Edit, or you can turn on polypainting for all your subtools (the little paintbrush icon) to get rid of the dimming altogether and see the end result. I'd recommend the later so that you'll see the real result as you're adjusting the material settings.(You could even go as far to fill each subtool with the mrgb with the material/color combo).
Edit: I forgot about this last night and thought I should probably mention it incase you're really happy with the original result and don't want to spend time remixing. First, with the model looking how you like, export the document as a .psd, then use BPR. Under BPR: Render Pass you should see the various passes BPR just created, which you can then right-click to export. Export the mask, shadows, and whatever other passes you want; pretty much everything but shaded. You can combine these in photoshop with the original document you exported and they should all fit snuggly together, while letting you quickly adjust things like the strength and color of the shadow).
And you may want to make sure perspective is turned on before doing anything, just because.