Hi, I'm a total newbie so I apolgize if my question seems a little ignorant.
With cylindrical objects, is it advantageous from a system perspective to close the object with a cap poly, or is it just one more poly that's not needed?
What I mean is, say you have a 8 sided cylinder with one end hidden in another object. Are these 8 vertices more taxing to render in a game engine than if they were capped? Or does it not make any difference and I'm being ridiculous?
Thanks, I don't want to just create models that look good, I want to try to be as efficient as possible also.
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