Hi there, I'm a freelance environment and weapon artist with two years of experience in the game industry. I have spent the majority of my time in the industry working remotely without supervision. I'm very comfortable and practiced with keeping myself motivated, I meet deadlines, and I collaborate well with others. I have…
Hey SkipperRandD! Nice work! The only thing is the blue color. It is too saturated and the weapons look too clean. You might need to work more those roughness maps since you may wanted them to look damaged (looking at that shield I know that those weapon were intended to look used).
I havent modelled many weapons so wanted to start with some fairly straight forward. Ive started modelling this ithica shotgun. (Approx 1500 tris) I want to get an idea or a rule of thumb on making the high poly version and baking out the normal map within 3DS Max. I know this model isnt perfect, I havent quite…
Hi all, I really love the sci-fi style in mass effect, and as I desperately need to work on my hard surface modeling, I decided to work from a detailed concept art piece made for the game. Here's the current state of it: I'm already running into some problems (this has been posted in "how do u model dem shapes") but didn't…
Hi all, New to polycount. This is nearing completion so I'm throwing it out there for some artistic critique, there's a couple of things I'm not 100% happy with, and I've still got to texture the powder flask, spanner and musket ball. The Arquebus is around 10k triangles atm, this is the high res version. which is the…
Hi all, I'm looking for artist(s) to design and model a detailed sci-fi weapon for a PC VR game. This is either two jobs for a concept artist and a 3d modeller, or a large job for someone who can do both. If you're interested, shoot me a message with your portfolio either on here or at andrewstockdale1@gmail.com.…
Hey guys, Anyone else try this game at all besides the demo? I gave it a rent today and passed it in about 4.5 hours, so it was pretty short, but it was pretty dope. I really had fun with the bullet curving stuff, that mechanic never got old with the slo mo folling the bullet. I was pretty impressed with the art,…
Hey everyone! I co-created/directed a small indie game called Blackwake. A team-based pirate PVP game, focusing on naval combat. These models are a few years old now but got around to rendering them in marmoset. I learned a lot as an artist over that time period, as well as how difficult and rewarding it is to make your…
Welcome to our outsourcing studio, where we specialize in creating high-quality assets for the gaming industry. Our services include creating stunning visual effects (VFX), 3D art for weapons and props, and Unreal Engine blueprints. We understand the importance of meeting industry standards and delivering our work on time.…
Hi guys, I hope it is appropriate for a noob to create threads in here. I want to use this for idea feedback and 3d modelling advices. My items are still WIP and will highly likely not be on the same level as yours, so don't be too harsh! I am using blender for the modelling part and photoshop for the textures. I rely on…