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Wheel lock Arquebus (ornate 1st person weapon)

Hi all,

New to polycount. This is nearing completion so I'm throwing it out there for some artistic critique, there's a couple of things I'm not 100% happy with, and I've still got to texture the powder flask, spanner and musket ball.

The Arquebus is around 10k triangles atm, this is the high res version. which is the basis for the 3rd person model and 1st person model (unseen faces deleted and UVs optimised for the 1st person model, optimized heavily for the 3rd person model). Eventually I will animated it and make an attempt at getting it into UDK as a usable weapon.

Looking for more artistic critique than technical, but I'm open to both. I'm really interested on what others think, so critique away!

Viewport_Wip03.jpg
Viewport_Wip04.jpg
Viewport_Wip05.jpg
Viewport_Wip06.jpg
Viewport_Wip07.jpg
Viewport_Wip08.jpg

Mood-board showing some of the reference I used
Arque_09.jpg

High poly
Arque_05.jpg
Arque_06.jpg
Arque_07.jpg

Wireframe
Arque_08.jpg

FYI, the renders are done in max, they look the same as the Xoliul's viewport ones but without the horrible aliasing (is there a way to get rid of that?) The final renders will be done in UDK or marmoset.

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